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FlashPoll, une application Smartphone pour créer et participer à des sondages géolocalisés

FlashPoll, une application Smartphone pour créer et participer à des sondages géolocalisés

FlashPollCette application, conçue pour les collectivités, vise à favoriser une meilleure prise en compte des citoyens dans les décisions politiques locales. Elle sera testée cette année dans différents évènements en Allemagne et en France en public. FlashPoll permet d’avoir une image instantanée de l´opinion publique des citoyens sur des questions d’actualité politique et sociale.

Le but de ce projet de recherche et de développement « Developing a Municipal FlashPoll Tool » est d´identifier des champs d´application pour permettre aux collectivités territoriales de développer la participation et la concertation citoyenne via téléphones mobiles.

 

Flashpoll participation en ligneEUth – Tools and Tips for Mobile and Digital Youth Participation in and across Europe

Go get’em – EUthgets young Europeans involved in political processes

Have you ever tried to catch a fish with a fork? Well…that won’t work. The same goes for paper brochures and old-style letters to motivate young Europeans to participate in political life. However, it is essential for a future Europe to get the next generation involved. EUth – an EU-funded international network project – tackles this task and finds ways to get Europe’s youth onto the political stage. The EUth “secret weapon”: web-based and mobile apps ready to be used anywhere and anytime.

EUth – what’s it about?

EUth is an innovative three-year research project funded by the European Commission. The aim of the project is to get more young people involved in political decision-making and increase youth trust in European political institutions. How is that achieved? Eleven project partners from eight different countries will develop an open and easy-to-use online participation platform along with different mobile tools and apps for smartphones and tablets. This way, young people can get involved whenever and wherever they wish with minimum effort. The platform will be able to be utilised by youth organisations and administrations of any size and level all over Europe.


EUth-systems – this is how we do it

Once launched, the platform will offer the following three main services to its users. Together they are called the EUth -systems:

  • EUth -applications are the “heart and soul” of the platform – participatory processes using different web and mobile features.  They can be combined and customised according to individual needs. The EUth -applications are based on two existing tools: the open source software Adhocracy, a co-operative tool for text editing, discourse, delegation and voting, and the smartphone app FlashPoll for quick mobile polling.
  • EUth -methods are designed as a practical support tool, giving advice on how to set up concrete projects. The methodology aims to help make choice of the combinative features of EUth -applications, as well as to mix suitable online and offline approaches. Offline approaches? Yes! Offline activities also play an important part, for as much as young people are engaged in online communication, it will never be able to completely replace personal interaction.
  • Finally, the EUth – services offer country specific guidelines and recommendations on how to overcome key barriers, which typically occur in administrations and organizations when initiating a participation project.

You don’t see how this will work? Here is an example: The city council needs to decide on the best way to regererate a local recreation area. As the park in question is a hotspot for young people, the responsible person requires the involvement of local youth organisations in the planning phase. They go to the EUth platform and fill in a short online proposal, specifying a timeline, the aim and key facts about the project. On this basis, the system suggests and explains several methods for recruiting and motivating potential participants, as well as generating useful results from any following discussions and discourse. Using drag-and-drop, a favoured method is organised into a timeline. This can be printed as a project plan.


EUth living lab – making it work

Sounds good, in theory. But will it work? The EUth living lab will ensure that the online platform will not only be adapted to users’ needs, but will already have proven its worth  before going live:

  • The applications used for EUth -systems will be chosen during a series of design workshops with partners and experts. This means, no software development “behind closed doors”, but hands-on end-user participation and testing.
  • Shortly after these workshops, three pilot projects in France, Italy/Slovenia and the EU will test the EUth -systems under “real life” conditions. Hence, the platform will already have been exposed to a considerable number of youths – for the EU pilot alone, 1800 participants are expected. Deficits and additional needs will thus become apparent and can be ammended during the last development cycle before the Go-Live.

EUth deployment – spreading the word

To really increase the quality and quantity of e-participation by young people it is essential that the EUth -toolkit is known and frequently used by the target audience.

ERYICA, the European Youth Information and Counseling Agency with its network of 34 umbrella organizations will take care of that: specially trained youth workers will build an expertise network all over Europe. Furthermore, ERYICA members can apply for a micro-funding of 10.000 €, in order to initiate digital participation projects with EUth -systems and share their experience and best practices within the network.

Additionally, classical marketing measures using an international team of young journalists and an EUth open-dialogue summit will help raise awareness and make the platform known to the widest possible audience.